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ml-recall

#heuristic

5 questions from Search & Planning

Timed test

5 questions · 5 min · score and explanations at the end

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Question 1: Single choice

mediumAI-checkedSearch & Planning

A Connect Four agent scores each valid move by applying a heuristic to the board right after its own move, and plays the highest-scoring move (random among ties). The heuristic counts windows of four cells holding three of one player's discs and one empty cell. Why can this agent pick a move that lets the opponent win on the very next turn?

Choose one option